Games Journey

Games

4 of 100 games · 4% complete
HA

Hassen Ahmad

Solo Developer

I have ADHD. I start everything and finish nothing. That's been the pattern my whole life. New idea, full obsession for two days, then gone. Projects, hobbies, plans. All abandoned halfway through.

But I love this stuff. Coding, tech, building things from scratch. The problem was never passion. The problem was my brain moves on before I'm done.

So I gave myself a challenge. 100 games. All shipped to the App Store. Not perfect games. Not viral hits. Just finished ones. Because for me, finishing is the hard part.

No team. No studio. Just me in the woods with a laptop and wifi, trying to turn the one thing I actually love into something that pays the bills.

Every game I ship is me proving my own brain wrong. Every download is someone saying it was worth finishing.

SwiftUI Built by one dev iOS only No ads in premium
3
Games Live
0
Downloads
5.0
Avg Rating
5
Days In

All Games

#1
TAPTRAP
LIVE ⭐ FEATURED
Tap the shrinking bubbles before they vanish. Miss three and it's over.
5.0 · Reflex · 3 Modes
Menu
Gameplay
Game Over
Light Mode
#2
STICKCATCH
LIVE
Catch falling sticks. Chain combos, bonus sticks, rainbow sticks for extra lives.
4.0 · Catching · 3 Modes
Menu
Gameplay
Game Over
#3
STACKUP
LIVE
Stack bars as high as you can. Rare bonus tiles multiply your score.
5.0 · Stacking · 3 Modes
Menu
Gameplay
Game Over
#4
FLIPFLOP
IN REVIEW
Tap when the flipping tile matches the target color. Combo streaks, gold tiles, slow-mo rainbows.
Color-match · 3 Modes · Coming soon
Menu
Gameplay
Game Over

The Journey

Apr 11, 2026
HAHAHA Games brand created. 100-game challenge begins.
Apr 11, 2026
TapTrap built from scratch. First game ever coded in Swift.
Apr 12, 2026
TapTrap submitted with AdMob, StoreKit IAP, and Game Center.
Apr 16, 2026
TapTrap approved and LIVE. Game #1 shipped.
Apr 16, 2026
StickCatch built. Combo multipliers, bonus sticks, rainbow sticks, chain catches.
Apr 16, 2026
StickCatch submitted for review. Rejected twice — tracking permission and an iPad button layout issue.
Apr 17, 2026
StickCatch fixes resubmitted. Store button capped to 420pt max width for iPad.
Apr 18, 2026
StickCatch approved and LIVE. Game #2 shipped.
Apr 16, 2026
StackUp built. 9 scoring iterations to nail the balance.
Apr 17, 2026
StackUp AdMob configured. App ID ca-app-pub-8285297324879656~6555210803.
Apr 17, 2026
StackUp submitted for review.
Apr 18, 2026
StackUp approved and LIVE. Game #3 shipped.
Apr 19, 2026
FlipFlop started. Color-match flip mechanic with combo streaks, perfect-reaction bonus, gold and rainbow tiles, and slow-motion rounds.
Apr 20, 2026
FlipFlop polished. Eased difficulty curve, haptic ramps with combo, background glow shift, app icons in dark / light / tinted.
Apr 20, 2026
FlipFlop submitted to the App Store. Game #4 in review.
Apr 20, 2026
4 games in 10 days. 96 to go.